Out of combat defense increased from 3.5% to 7% PvP radius has increased from 389ft to 611ft ![]() ![]() PvE radius has increased from 36ft to 55ft Stealth radius increased to match the numbers Invisibility had before this patch Infiltration now sits where Invisibility used to be in the T3 slot Invisibility and Stealth have been merged together, the best parts of both powers are now available with just Stealth Selecting one of these options will cause the stance to only become active if any of the following powers are active:Ĭoncealment has been updated to include a new sneaky & versatile travel power: InfiltrationĬoncealment is now classed as a travel pool - the first 3 powers in the pool are available immediately instead of just the first 2 Travel speed caps no longer increase in strength as you level up, the previous level 50 values now apply at all levelsĪll Inherent Fitness powers are now gained at level 1 rather than level 2Īdded Ninja, Beast and Slide Travel Power Only customization options Travel powers no longer increase in strength as you level up, the previous level 50 values now apply at all levels Some Peacebringer flight powers and effects are mutually exclusive with their vanilla counterparts Sprint powers still stack with other run speed buffs and are still mutually exclusive with each other Temporary jetpacks are still mutually exclusive with each other Prestige Run powers (Ninja Run, Beast Run, Athletic Run) are still mutually exclusive with each other This ensures that every power you pick or activate will only ever improve your mobilityĬlick buffs (eg: Inertial Reduction), external buffs (eg: Speed Boost), and auto powers (eg: Swift) still stack as they did before Check out this thread for a detailed breakdown of these changes and our goals for this update.Īlmost all travel powers are no longer mutually exclusive and can be activated at the same time, but only the strongest buff of each type (run speed, jump speed, jump height, fly speed, air control) will apply This update brings a wide range of buffs for travel pools, a brand new travel power (as part of an update to the Concealment pool), and some mechanical improvements to how travel powers work. They do not grant any additional rewards beyond the badgeĪll zones which can be unlocked in the Long Range Teleporter have Tour Guide Missions set up (apart from Pocket D and Kallisti Wharf), which is a total of 288 missions! If you earn the exploration accolade before investigating the tip, you will only be able to dismiss it If you earn the exploration badge for a specific tip before investigating it, it will point you towards a different exploration badge in that zone ![]() Once accepted, these missions cannot be abandoned, autocompleted, or team completed - you must visit the badge location, which will auto-complete the mission Investigating this tip will direct you to one of the exploration badges in that zone You can only hold one tip per zone at a time, but can carry a total of three Tour Guide Missions are classed as Tips, and will show up in the Tips tab of the Contacts window The tips will drop regardless of your level - grey conned mobs will still drop tips - however, the tip drop rate increases based on the rank of the enemy you're fighting (ie: bosses are more likely to drop tips) The tips will only drop when street sweeping, by defeating enemies out on the streets (critters spawned through other means will not count) This is especially helpful for unlocking Long Range Teleporter destinations without needing to rely on VidiotMaps.Įnemies in most zones now have a small chance to drop a Tour Guide Mission Tip These are special tip missions which drop when street sweeping in most zones, and will direct you to any exploration badges that you haven't yet earned in that zone. Issue 27, introduces a brand new type of mission: Tour Guide Missions.
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